This game is a disgrace to the. Castelvania. Franchise. Look at alucard wtf like that dosent even look. Like. The one from sotn. And the game is like DMc. And all action. But that’s just my opinion
Because sidescrolling in 2D is mega exciting.
And the reason Alucard doesn’t look like the one from SotN is because Lords of Shadow is an AU. That means it doesn’t take place in the regular/canon Castlevania franchise.
So don’t get your panties in a twist. It isn’t canon and you can always replay SotN if you’re still into 2D metroidvania in the year 2014. A game needs to change and evolve if the franchise wants to survive. Remember that.
tumblr user a.) is ridiculous because it isn’t a game in the main series and isn’t canon.
tumblr user b.) is ridiculous because evolving has nothing to do with it. they’re two different styles of games. and there’s still amazing 2d games nowdays. so that’s kind of silly to say. that’s really like saying “WELCOME TO THE FUTURE, GRANDPA, HERE WE PLAY GAMES in 3D.” it’s like a bad 90s extreme commercial.
Unfortunately Tumblr User B has a lot of opinions as well! That being said the Castlevania franchise was stagnating because it was a 2D game and hadn’t successfully broken out of the trend it was staying in.
If you’ve noticed most franchises have evolved into something more dynamic to appeal to the mainstream in order to sell and stay alive. While I don’t necessarily agree with this when it comes to certain games I do believe it is beneficial in order to sell and generate sales.
I’ll use Resident Evil as an example. The developers understood that games were changing, that action was becoming more predominant and taking the place of horror, so what did they do? They added in action elements to make the game more exciting. They took away the fixed camera angles and gave gamers the 3rd person perspective and turned the franchise into a shooter. Same with Silent Hill and their approach in ‘westernizing’ the series.
People were excited for a 3D Castlevania, and even more so excited that it may have been successful. The biggest complaint this series receives is that is is not like SotN while it is still the Castlevania game that has sold the most out of any in the franchise.
I don’t think Konami expected LoS to sell as well as it did, as Dave Cox ( a member of the LoS team ) stated in an interview that the ending to LoS was final because they didn’t believe that they were going to get another opportunity to make a game. Possibly because that was going to be the end of the Castlevania franchise, at least in terms of consoles. While spinoffs are released they are usually downloadable titles that generate nostalgia in order to get some kind of sales.
But with any industry things have to change and have to evolve in order to keep the attention of an audience. While you can easily use Mario against me in this argument I would say that Mario is a name everyone knows, along with Zelda, and people will continue to buy those games on that premise. Castlevania? Most of its audience has moved onto other games or no longer plays games, hence their direction to a more action oriented title with some platforming elements.
So no, I didn’t mean to come off as some rad 90’s commercial, I was merely stating an observation. And I do believe one of A’s complaints was that this series was too much like DMC and not enough like SotN, so that’s why I added in the comment about evolution. Because the franchise itself has evolved into something else. While SotN and LoS may be two different beasts they are of the same franchise and therefore the same series.
tldr; things change and it’s for a reason
Excuse me for coming off as brash. I don’t think either person was wrong to hold their view point and my admittedly bad reaction came from getting up early on my day off for work related things.
That said… I like both series. It’s not an “evolution” though. It’s marketing. It’s a different game entirely attempting to appeal to a different demographic. I’m not among the hardcore Castlevania fanatics - have they said they’re never revisiting the 2D realm with a new game? Ecclesia was the last serious entry on that front, right? That sold well enough and had good reviews. I can see them going that way in the future. I can see another sidescrolling Castlevania selling well enough on the 3DS or Vita. I don’t think the idea is lost on today’s gaming market at all.
I mean, to support that… if there isn’t another sidescrolling metroidvania style game in 2014 there’s still the fact the the influence is seen in MANY popular titles. Yes, Metroid went in a similar direction, one that you might consider an evolution since the core series *has* moved into another direction. But tons of indie titles and big studio titles still pull from these two series. It’s far from a dead concept. Take a look at the popularity of x amount of recent games, especially rogue-like platformers, that have that style in them. Rogue Legacy, Spelunky, Terraria, Cave Story, Shadow Complex - some of these are reaching back a little but the point remains the same.
I don’t think you’re wrong in asserting that the series exists to give people something new, I’m just not sure I’d call it an evolution of anything since it’s completely different.